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E3 2011: PS Vita and Wii U 
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Post Re: E3 2011: PS Vita and Wii U
I had the most KICK ASS dream about a Wii U launch title about Jiro Ono. It was somehow pixel art and modern cel shaded (Borderlands 2 style). Dreams are the shit sometimes. That shit was soooo meta.

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Sun Sep 16, 2012 5:14 pm
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Post Re: E3 2011: PS Vita and Wii U
[quote="Cloudy_One"]Plebeians! I know I will be getting the Big Boy Bundle, because I'm a [i]big boy[/i] now and I don't wear the shoes with straps anymore! Nope, mommy took them all to goodwill! :D

[url]http://trendygamers.com/2012/09/14/gamestop-crazy-wii-bundles-lists-ultimate-bundle-1000-big-boy-bundle-510/[/url]

The thing about hardware is... I don't think it would be smart for the industry to make another significant technology leap at this point. I read an article recently that really went into detail about how rough it is these days, unfortunately I forgot to bookmark it so I'm going to try and recall from it. 100 million+ for budgets is no longer uncommon, which creates an environment where the game must sell two or three million units to [i]break even[/i], with the results often coming short and bankrupting or finacially wrecking developers left and right. For example, Kingdoms of Amalur: Reckoning. [url]http://www.joystiq.com/2012/05/24/kingdoms-of-amalur-reckoning-had-to-sell-3m-just-to-break-even/[/url] That's what we currently have, now consider if the developers had to create games in this environment with bleeding edge technology, like the people who want PS4 to arrive like, [i]right now gimme gimme graficks![/i]. Like the guys over at Epic Games. [url]http://www.gamesthirst.com/2012/05/21/epic-games-has-seen-ps4xbox-720-specs-theyre-not-powerful-enough/[/url] [/quote]

I don't think Kingdoms of Amalur is a particularly good example of what you're trying to demonstrate. Although Amalur's financials surely did not help, 38 studios was also done in by the MMO they were trying to develop for years and by plain poor management.

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Sun Sep 16, 2012 8:20 pm
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Post Re: E3 2011: PS Vita and Wii U
What terra said. It took all I had not to add "Plus Curt Schilling is an idiot." in my post.

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Sun Sep 16, 2012 8:25 pm
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Post Re: E3 2011: PS Vita and Wii U
Ok, I found the original article.

[url]http://www.notenoughshaders.com/2012/07/02/the-rise-of-costs-the-fall-of-gaming/[/url]

[b]:I've revised my post because it was a little derpy, an example would be better:[/b]

I was taken back by seeing the trends of costs and staff sizes/layoffs going up across the board. I don't want to infer that companies should never take financial risks, but I share the feeling that many are spending a bit too frivolously, and leaning on flashy set-pieces and Hollywood action over substance. For example, Uncharted 2 may have amped up the H.S.Q. to make it the gaming equivalent of a summer Hollywood blockbuster, but it had a heart. I played that through four times and wouldn't mind another go. It's easy to compare Uncharted 2 and 3 and see that they went waaaaaaay fucking overboard.

Whole levels were built before they had a plot to justify them, incompetent villains with poor characterization, silly one-vs-dozen fistfight sequences... Plenty of HOLY SHIT moments, but overall lacking in a quality narrative. In the end, every location was just a breadcrumb on a trail. Flashes of brilliance, but a lack of focus for the final product. (And the multiplayer is unbalanced as [i]fuck[/i] compared to Uncharted 2. :|) Amy Hennig had a lot to be proud about when she talked about her experience working on Uncharted 2, and it's obvious that they let the reins over to guys who were super psyched about the [i]rad-awesome[/i] procedurally generated ocean and [i]killer[/i] 3D effects and chase sequences, [i]man[/i].

Hire more/spend more/borrow more/invest more, but whether or not this actually makes the final product more worthwhile is not certain. ND made a killing with a massively successful game, so what do they do? Take the money and rush a sequel, hype the shit out of it, promise everything and give us a generic globe hopper, all sizzle, no steak, disappointment. The lady at the Gamestop counter asks me if I want to buy an online pass for the multiplayer, to which I respond, "huh?" I believe that the game industry can spend much smarter than what they are trending towards and still make high quality titles.

I know I'm not them, I don't know all the decisions they have to make. It's a case by case basis for what the right decision should be, and I'm not without empathy if their product fails to meet expectations. But I've been playing games forever, and my eyes don't deceive me when supposedly "AAA" titles routinely have questionable elements in them or are significantly lacking in content, or too much emphasis of DLC. I'm worried that there is a growing lack of creative vision, that a lot of companies are being very wasteful with spending and not realizing it, all in the pursuit of the "perfect game".

As a funny aside, Conan O'Brien's segment on Resident Evil 6. The way he immediately latched onto the terrible animation for the compliment "feature" had me in stitches. And the comment, "It's just Hollywood telling the same old story". Holy shit. [url]http://www.gamezone.com/products/resident-evil-6/news/conan-o-brien-does-good-work-reviewing-resident-evil-6-during-clueless-gamer-segment[/url]

:edit in response to mare:

Heh, you know, a former coworker was a bit of a CoD player, when we were discussing games he would tell me snippets of the plots and no doubt, I People's Eyebrow'd. You reminded me that these games tend to go for political shock value. I don't think I much care for history twisting to make villains of actual nations...

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Last edited by Cloudy_One on Wed Sep 19, 2012 8:13 am, edited 1 time in total.



Mon Sep 17, 2012 7:48 am
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Post Re: E3 2011: PS Vita and Wii U
Well, folks... I bit the bullet. Got my 8GB Wii U preordered. The 32GB deluxe one is already sold out almost everywhere and truth is that internal memory isn't so important for me... and I wanted one in white, anyway. So yeah, no holiday Wii U scramble for me. If it's going to be anything like the Wii launch, it will be a real pain in the ass to get a hold of one.


Wed Sep 19, 2012 6:41 am
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Post Re: E3 2011: PS Vita and Wii U
So...about dat E3 2015 doe.



SONY. TAKE MY MONEY.

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Post Re: E3 2011: PS Vita and Wii U
I don't even PS4 and think they had a slew of baller announcements.

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Thu Jun 18, 2015 7:20 am
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Post Re: E3 2011: PS Vita and Wii U
I can't believe they finally, finally showed The Last Guardian after all these years only to find out they STILL aren't finished with it.

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Thu Jun 18, 2015 12:13 pm
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Post Re: E3 2011: PS Vita and Wii U
[quote="Aplaca"]I can't believe they finally, finally showed The Last Guardian after all these years only to find out they STILL aren't finished with it.[/quote]
I've been a fan since FFXV was FFvs13

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Thu Jun 18, 2015 12:51 pm
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Post Re: E3 2011: PS Vita and Wii U
God, don't get me started on Square. I wouldn't be surprised if we saw FF7 and KH3 released sometime in 2019. Christ's sake. "Now in development" means practically nothing coming from them

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Post Re: E3 2011: PS Vita and Wii U
[quote="Aplaca"]God, don't get me started on Square. I wouldn't be surprised if we saw FF7 and KH3 released sometime in 2019. Christ's sake. "Now in development" means practically nothing coming from them[/quote]
That aside...FALLOUT FOUUUUUUURRRR~! :shred:

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Thu Jun 18, 2015 5:48 pm
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Post Re: E3 2011: PS Vita and Wii U
[quote="Blank"][quote="Aplaca"]God, don't get me started on Square. I wouldn't be surprised if we saw FF7 and KH3 released sometime in 2019. Christ's sake. "Now in development" means practically nothing coming from them[/quote]
That aside...FALLOUT FOUUUUUUURRRR~! :shred:[/quote]

Yeah I was actually excited about everything from Sony and BethSoft.

[size=50]I actually teared up during Fallout 4 and The Last Guardian[/size]

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Post Re: E3 2011: PS Vita and Wii U
Anyone see Cuphead? Now this is a new game worth getting genuinely excited about:
https://www.youtube.com/watch?v=4TjUPXAn2Rg

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Mon Jun 22, 2015 10:33 pm
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